In particular I enjoy the skill descriptions page 7 of the PDF (not page 7 of the manual), the "example objects" on page 13, and most of all, the history of the setting from a character within it on page 34. Give that link a little time to simmer, it's a 50 page PDF. I suppose with a rye critic's eye I have to vote for Arcanum's manual, which in my limited experience, was the most interesting manual as a piece of literature and art.īut if I were to name the manual I had the most awakening moments with during my influential years (which many posters are unable to keep from tainting their rye critic's eye), it would be DaemonsGate. Half of them are irrelevant lore text about areas that you'll NEVER set foot in (and in some cases make no sense whatsoever) and while the other half goes into detail about how to use the interface and and how the game mechanics work, a good chunk of the information is either vague, missing vital information or just plain wrong. Off the top of my head I can think of the Eye Of The Beholder manuals. what is the worst manual you've ever read? Let's ignore the "reference card"-type manuals or the 6-page pamphlets detailing epilepsy warnings in 25 different languages. Now I want to take the topic and turn it around. Shame the game doesn't quite live up to the standards of the manual. It features a 100+-page spiral manual that lists all the spells in the game (the game had about 6 spellcasting classes) and plenty of lore and background to go with each one. Know of any other game that lists "fully-functional cranial hemisphere" as a system requirement?įinally. Not too long, not too short, and of course loaded with Pratchett-related humour. They're never even half-decent reading, they're just a waste of time. (On that note, NEVER read "Official" book adaptations based on video games, they're never good. Starglider 2 also has a novella, except that one kinda spoils the story, IIRC. can't remember if the manual was good, but the huge novella was certainly entertaining. It's thick and informative AND contains real-life WWI trivia and knowledge, like telling you how to pull off an Immelman turn.įallout 1 and 2 have been mentioned, they're good reads. As for the topic, I recall the Red Baron manual being a good read.
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